AI Game Creation

How to Fix One AI Game Bug Without Rewriting Working Code

A change-isolation workflow for asking an AI coder to repair one game bug without destabilizing unrelated systems.

AI-assisted game prototype workspace.
AI Game Creation · field notes
Direct answer

Describe one reproducible bug, the expected behavior and an explicit do-not-change boundary. Ask for the smallest patch, then test both the original bug and neighboring behavior that could regress.

Why broad bug prompts are risky

“Fix the game” gives an AI coder permission to reinterpret architecture, state and timing. It may solve the visible symptom by rewriting a larger area than necessary, which creates regressions that appear later.

Write a bug ticket

Bug-fix prompt
BUG: After restart, score stays at the previous value.
EXPECTED: Restart sets score to 0 and lives to 3.
REPRO: Finish a run → tap Restart → observe score.
CHANGE LIMIT: modify only restart/reset state handling.
DO NOT CHANGE: controls, collision, enemy speed, UI layout.
Explain exactly what changed.

Freeze known-good behavior

List a few tests that already pass. If jump input, collision and game-over behavior work before the patch, they should still work afterward. This creates a tiny regression suite around the change.

Prefer the smallest patch

A local change is easier to review, reason about and reverse. If the AI proposes a broad refactor, ask why it is necessary for this specific defect. Refactoring can be valid, but it should be a separate decision.

Decision rules

Use a minimal bug report instead of a rewrite request

Describe the smallest observable failure: what you did, what should have happened, what happened instead, and which system must remain unchanged. Avoid prompts such as “clean up the whole game while fixing this.” That combines repair with refactoring and makes regressions harder to attribute.

Give the AI boundaries

A good repair instruction names the file, function or mechanic if known and explicitly protects unrelated behavior. For example: “Fix the double-jump counter resetting on landing. Do not change horizontal movement, animation timing or scoring.” If you can provide the relevant code section, do that instead of sending the entire project.

Verify the fix with three tests

Only after those tests pass should you combine the fix with other changes. This makes AI-assisted debugging much less chaotic.

Keep a known-good checkpoint

Before asking for a repair, save the last version that reproduces the bug but still has all unrelated systems working. If the proposed fix causes a regression, return to that checkpoint instead of stacking another repair on top of a broken state. This habit is especially important with generated code because a model may solve the visible symptom by changing more of the implementation than necessary.